|
![](/i/fill.gif) |
Hmm.. already tried increasing the intervals *and* method 1... all it seemed
to do was slow down the rendering time even further.
I am indeed using POV-Ray 3.5 beta 12. I guess I should post a code example
to show what I'm doing right now...
#declare Bussard_Collector_Dome_Interior = interior {
ior 1
fade_distance 1
fade_power 1001
fade_color rgb <0.9,0.9,0.9>
media {
intervals 10
samples 3,10
confidence 0.99
variance 0.1/128
ratio 1
scattering {2, rgb<0.45,0.3,0.25>}
method 2
jitter 0
density {spherical scale 7.5} // radius of dome is 7.5
}
}
thanks...
Scott Gammans
"Tim Nikias" <tim### [at] gmx de> wrote in message
news:3C879572.D3E84AF2@gmx.de...
> If you're using Povray Beta, you could try
> and add method 3 intervals 1 to the
> media description. This turns the adaptive
> sampling method on.
> If you want some more control,
> use method 2 with at least 20 intervals. If
> its not detailed enough, use more intervals.
> Method 1 (the POV-Ray 3.1 media-type)
> is almost always grainy, so you'd have to go
> for some dozens of intervals (60? 70? 200?)
>
>
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
>
>
Post a reply to this message
|
![](/i/fill.gif) |